00001 #ifndef OBJECT3D_HEADER_INCLUDED 00002 #define OBJECT3D_HEADER_INCLUDED 00003 00004 #include "Ray.h" 00005 #include <string> 00006 using namespace std; 00007 00008 class Object3d : public Ray 00009 { 00010 public: 00011 Object3d(){} 00012 virtual ~Object3d(){} 00013 virtual void Draw() = 0; 00014 00015 string file_name; 00016 }; 00017 00018 #endif
1.4.1