| AddObjects(vector< Object3d * > &new_obj_list) | PhysSystem | |
| Bound(PhysObject &cur_obj) | PhysSystem | |
| CollideObjects(PhysObject &Object1, PhysObject &Object2) | PhysSystem | |
| CollidePoints(glVector point1, glVector &momentum1, float m1, float cor1, glVector point2, glVector &momentum2, float m2, float cor2) | PhysSystem | |
| gravity | PhysSystem | |
| obj_list | PhysSystem | |
| physics_timer | PhysSystem | |
| PhysSystem() | PhysSystem | |
| terrain | PhysSystem | |
| Update(PhysObject &cur_obj) | PhysSystem | |
| UpdateAll() | PhysSystem | |
| wind | PhysSystem | |
| WorldEffect(PhysObject &cur_obj) | PhysSystem |
1.4.1